| Gameplay changes in the Cossacks mod: - new 
            infantry formation size: 324 units
 - mercenary dragoon: 80 
            building time instead of 50, more upkeep costs
 
 - palisades: 
            1.500 lifepoints instead of 500
 
 - 17c musketeers: lower 
            building time
 
 - 17c dragoons: lower building time, +2 
            attack
 
 - 18c dragoons: lower building time
 
 - royal 
            musketeer and all unique 18c musketeers without bayonet: lower 
            building time
 
 - winged hussar: more lifepoints but higher 
            building time
 
 - janissary: more shotpower
 
 - better but 
            more expensive VII attack and defence upgrades for mamaluke and 
            spakh
 
 - grenadiers: higher building time
 
 - 10 mortars 
            per artillery depot instead of 30
 
 - higher costs for cannon 
            artillery upgrades:
 cannon cost upgrades two times more 
            expensive
 cannon building time upgrades four times more 
            expensive
 
 - Algerian towncenter 75 population limit instead 
            of 50
 
 - Algerian and Turkish stable cheaper
 
 - 
            Algerian/Turkish barracks 75 population limit instead of 50, but 
            more expensive
 
 - Bavarian 18c barracks 
        cheaper
 Changes to artillery Cannon 
            upgrades at the artillery depot are now more expensive, making the standard Cossacks cannon less accessible early in the game, but with the 
            mod you get two new cannons, The European 17c cannon (all european nations) or the Ottoman 
            cannon (Algeria, Turkey). These can be built quickly and cheaply without having made any 
            artillery depot upgrades. Their disadvantages are that they are weaker and they 
            don´t benefit from academy upgrades. Early in the game or in a 17th century only game these 
            cannons are a sensible choice for the player.
			
 The limited cannon capacity of each 
            artillery depot also limits the number of the new cannons.
 
 Additionally, you are now able to build the coastal defence 
            cannon, a powerful cannon that has a very long range and is able to hold its own against the powerful Cossacks naval units. This cannon moves very slowly, doesn´t use grapeshot or “attack ground”, and doesn´t benefit from the academy upgrades.
 
 The limited howitzer capacity of the artillery depot also limits the coastal 
            defence cannon.
 
 
 Notes: 
			Once the Mod is installed, the player can start the game either with the mod or as a normal Cossacks - Back to War game using the appropriately named icons in the start menu.
			The Mod can be used for both single player and multiplayer games. In multiplayer, the mod will appear in the lobby under the special version number M135. Players using the mod will only be able to play against other players displaying this version.
 There is a possibility of some loss of performance in the game when using the mod, especially on lower specification machines, as it contains a significant amount of new graphics.
 
 We hope you enjoy the Cossacks Mod!
 
 
 
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